![]() This recent update is a tipping point for the API, adding much-requested features to the core specification. In fact, the recent Vulkan 1.3 update was mostly an exercise in adding functionality to the core of Vulkan, contributed by both The Khronos Group and developers. Unlike DirectX, developers are free to modify and expand Vulkan to meet their needs. There are dozens of technical differences between DirectX and Vulkan, but this is what you need to know: DirectX comes from Microsoft and only works on Windows, while Vulkan comes from a group comprised of industry executives and works across operating systems.Īnd it’s open-source. PC gamers are likely more familiar with DirectX, Microsoft’s own API that works exclusively with Windows. It’s a middle-man that carries instructions. In legible terms, it’s a piece of kit that works on all three major operating systems - Linux, MacOS, and Windows - that allows games to communicate with the operating system. Vulkan is a cross-platform application programming interface (API) from The Khronos Group. What is Vulkan? The Talos Principle was one of the earliest games to receive Vulkan support. With promises of better support on unique hardware configurations and clear performance improvements, it might finally be time for PC gamers to ditch DirectX in favor of Vulkan. The software interface has been capable of things like ray tracing on smartphones for years, but the new standard specifies a list of core features that should make developing games with Vulkan easier and faster. ![]() The most recent version unifies the fragmented feature base of Vulkan. ![]() Cross-platform support, Steam Deck, and cloud gaming.
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